The room three change your fate hints
The player must place the blank cylinder into the Library gramophone, then return to the Conservatory. The player must press the button on the gramophone to release a blank wax cylinder. Returning to the upper Library, placing it in the indentation, and opening the contraption again reveals a pop-up theatre which can be entered using the superzoom lens. By taking the cube to the Conservatory and placing it in front of the box with the null icon, the player can morph its shape to a sphere. On the right half, a circular indentation can be seen. The contraption on the desk of the upper Library can be closed, revealing a metal cube fit into the underside of the left half. It allows the gramophone to be wound and play a record, but is temporarily useless until the Conservatory is unlocked. This time, Maggy reveals the second tarot card, Escape, and provides the player with a winding handle to be used on the Conservatory gramophone. This reveals a second token which can be given to Maggy. Attaching the lever to the filing shelf activates a Simon Says-style puzzle, instructing the player to open the drawers in a specific order. The handle must be used back in the Basement room, where there is a filing shelf on a table at the back of the room. Answering the phone there allows them to collect a handle from the gramophone.
Completing these (8 + 4 + 5 = 17, 7 x 4 + 3 = 31 and 2 x 5 + 4 + 12 - 5 + 9 = 30) allows them to power up the phone in the Library. The player must direct a number of switches to reach the total indicated at the top of the switchboard. Pulling these levers reveals three separate math puzzles. Following a set of stairs down to a Basement room, they find a machine with three levers and a lighted indicator. The wheel given by Maggy can be used to open the grate at the back of the room where the player first entered Grey Holm. On the glass, the player will find a message from Maggy: “He deceives you”. She will also give the player a wheel with a handle. She will show the first of four tarot cards - Imprisoned - which represents the game's default ending. The desk has several drawers which must be solved in order to unlock a token to give to Maggy. This artifact is found by relying on the "Mystical Maggie" fortune telling booth.īy pulling out the token tray of the fortune telling machine, the player will find a key to the desk in the study. When this puzzle is completed, the contraption opens and reveals the star-shaped artifact, which the player can take. The screen is used to navigate a temple, similar to the larger puzzle in The Observatory. Once they have found both crystals, the player can attach them to the machine in the conservatory, which powers a viewing screen. This will reward them with the other crystal.
At any one of these intervals, the player is able to open the clock and solve the puzzle inside. By observing the clock face with the eyepiece, the intervals are more clearly visible, marked in blue. The other crystal is located within the grandfather clock in the Study, and it can only be accessed every 15 minutes in real time (on an hour, quarter past, half past, and quarter to). This will shatter the table that the safe rests on, and send the safe falling down into the Altar Room. By rolling the dome back and forth, the player is able to swing a large pendulum at the center of the opening until it hits the railing on the opposite side. On the far end of the balcony railing is a small golden dome. One of the crystals can be found in the safe of the Elevator Room. In the Conservatory, the player may observe that one of the scientific instruments on the back table has a wheel with three slots. The path to this artifact is a crystal collection quest. After it is used, it will remain in the player's inventory for the rest of the game, minus The Observatory. It must be used to transplant a mechanical part from the Study to the Elevator Room during the activation of the last doorway machine. The screwdriver is picked up as the player naturally progresses through the game. They can be achieved in any order, but can only be completed incrementally, as different rooms become available to the player. There are two paths the player can take individually, and unlocking either or both of these provides them with the necessary items. The player requires certain items in order to change the ending they receive.